With the Project NEXT Update 2023 over in the Advanced Server as well as Original serverthe last patch update presented nolan in Advanced Server. The developers continued to work on the changes to Nolan, changing and optimizing heroes that rely on Crit Chance and CD Reduction. Let’s break it down in this recent patch 1.7.98 update Mobile Legends.
New hero changes: Nolan
The developers have simplified the way Nolan’s combo is performed and adjusted its damage in the early and late games.
Passive (↓)
Damage: 150 + 120% Total Physical Attack >> 120 + 100% Total Physical Attack
Skill 1 and 2 ( ↑)
- cooling down: 1.5 s on all planes >> 1.5–1 s (scaled with plane)
- energy costs: 30 at all levels >> 35-25 (scales with level)
- The swing time of this skill has been reduced.
Ultimate ( ↑ )
- Damage: 100-200 + 15% Total Physical Attack >> 130-230 + 70% Extra Physical Attack
- The distance between Nolan and the area of effect is slightly reduced, making it easier to hit targets in front of him with this skill.
- The swing time of this skill has been reduced.
Mobile Legends Patch 1.7.98 Update: Hero Customizations
Aulus (reinforced)
The devs are trying to increase Aulus’ laneing sustainability in the early game and make it easier for him to join teamfights in the late game.
Skill 1 ( ↑)
- cooling down: 10 seconds on all levels >> 16-14 seconds (scales with level)
- Length of time: 3s >> 5s
- New Effect – Frontal Damage Reduction: Every 10 additional physical attacks increase damage reduction by 1%, up to 60%.
Skill 2 ( ↑)
- cooling down: 10-5s >> 6s on all levels
- HP regeneration: 25-100 + 35% bonus Physical Attack >> 50-100
- Attack Speed Boost: 200% on all layers >> 100%-200% (scaled with layer)
Ultimate (~)
hammer craft: 15% Lifesteal >> 15% Critical Hit Chance
Other
The developers have optimized the combat setups of the Aulus. Aulus now requires more gear for Critical Chance and CD Reduction.
Natalia (reinforced)
The adjustments made to Natalia’s Skill 2 didn’t work as expected, so the developers are going back to the core effects for now. They’ve adjusted her Passive and Ultimate to make them clearer and more logical.
Passive (↓)
- Initial critical damage: 140% >> 150%
- Increased auto attack damage: 200 + 130% Physical Attack >> 200 + 125% Physical Attack
- The developers fixed an issue where their enhanced base attacks weren’t dealing enough damage to creeps or turrets.
- They have removed the extra damage dealt when attacking the target from behind.
Skill 1 ( ↑)
Damage: 185-260 +40% Physical Attack >> 250-350 +50% Physical Attack
ability 2 (~)
- Undone effect: Instead of being immune to damage from outside the smoke, she now becomes immune to all auto attacks while remaining in the smoke.
- Slow: 25%-50% >> 25% – 75%
- Attack speed boost has been removed.
- Fixed an issue where the actual area of effect didn’t match the area displayed.
Ultimate ( ↑ )
- The physical attack bonus within 3 seconds of casting is removed.
- New effect: Critical hit chance increases by 15-45% when the Ultimate is upgraded.
Leomord (Enhanced)
Developers have tweaked Leomord’s build options.
Passive (~)
New effect: Each 1% of Leomord’s Critical Strike Chance is converted into 1 Physical Attack.
Ultimate ( ↑ )
Cooling down: 45-35s >> 40-30s
Other
Battle setups are optimized.
Miya (adapted)
The developers have optimized the skill animation of their skill 2 and slightly adjusted the effects.
ability 2 (~)
The developers have slightly increased the cast range and the delay from casting the skill to dealing damage.
Beatrice (~)
The developers have optimized the animation of the Submachine Gun Ultimate and given it new combinations.
Nibiru – Ultimate (~)
- It now hits random targets in the area of effect, but cannot hit the same target more than 10 times.
- New effect: She can now use the Flicker battle spell during this ultimate.
That’s all for our latest patch update!
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