Hero Adjustments, Equipment Adjustments, and more

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With the new Project NEXT 2024 Update set to arrive later this year, the Mobile Legends: Bang Bang (MLBB) developers aim to make some big changes to the current items in the game. Along with the revamped Equipment, the developers at MOONTON Games aim to add new items to the game, as well. With this Patch Update in the Advanced Server, the developers are looking to lower the defensive stats that heroes get from equipment. The devs have noticed that more and more damage dealers are focusing on defensive equipment because of its high value. Let us discuss Patch 1.8.72 Update in Mobile Legends in detail.

Mobile Legends Patch 1.8.72 Update: Hero Adjustments

Zhuxin (↓)

Mobile Legends Zhuxin Game Guide News Cover
Image via MOONTON Games

Developers have increased Mana’s Cost and reduced the damage in the early and mid-game.

Passive (↑)

Mana Regen from Each Crimson Butterfly: 2% >> 3%

Skill 2 (↑)

  • Base Damage: 80-180 >> 70-170
  • Mana Cost: 50-75 >> 60-90

Gloo (↑)

Gloo has been on the bench for quite some time. While he shines in the early and mid-game, Gloo struggles to deal with backline enemies in the late game. Generally, Gloo has to pull their carry back to his allies to have a chance. Developers want to increase Gloo’s ability to kill enemies solo.

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Ultimate (↑)

Damage when Attached: 120 +30% of Total Magic Power >> 30-90 +30% of Total Magic Power +3% of Total HP

Masha (↑)

With Control Immunity when she has her last HP bar removed, Masha can be easily controlled constantly, which doesn’t feel great. In addition, her high HP cost makes it difficult for her to prepare for late game team fights. To remedy this, devs are reverting some of the changes to her base stats.

Attributes (↓)

Base Attack: 111 >> 90 (Reverted)

Passive (↑)

New: When depleted, each HP bar blocks one instance of damage and removes CC effects for Masha.

Skill 1 (↑)

HP Cost: 24% >> 24%-16%

Skill 2 (↑)

HP Cost: 24% >> 24%-16%

Ultimate (↑)

HP Cost 34% >> 34%-24%

Joy (↓)

Mobile Legends Joy Game Hero Guide Cover
Image via MOONTON GAMES

Developers will continue to monitor how the damage boost and CC removal affect performance on the Advanced Server and make adjustments as needed.

Ultimate (↓)

Movement Speed Boost: 30% >> 15%

Ling (↓)

While being able to use Skill 2 without cost from walls has improved Ling’s control experience, casting Skill 2 twice in a row gives the opponent no room to react.

Skill 2 (↓)

Skill 2’s normal version and the version used from walls now share a cooldown.

Julian (↑)

Devs want to speed up Julian’s jungling and combat before Lv. 3 while allowing him to be more flexible with his basic attacks between skills.

Passive (↑)

Casting the enhanced skill makes his Basic Attacks deal more damage for 5s >> Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack.

Saber (↑)

Currently, the distance that Skill 2 moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced basic attack. They want to improve that and make it more fluent.

Devs are going to reduce the distance travelled with Skill 2 while balancing this nerf with other changes.

Skill 2 (~)

  • Dash Distance: 4 Units >> 3 Units
  • Enhanced Basic Attack Distance: 1.8 >> 2.5
  • Cooldown: 12s >> 9s
  • Improved the visuals of enhanced basic attacks.

Ultimate (↑)

Range: 4.9 >> 5.5

Harith (↑)

Improved the smoothness of casting follow-on skills.

Skill 1 (↑)

Reduced the backswing time of Skill 1 by 40%.

Skill 2 (~)

Harith’s shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes.

Shield: 185-310 +140% of Total Magic Power >> 300-550 +200% of Total Magic Power

Khaleed (↑)

Improved the smoothness of casting follow-on skills.

Passive (↑)

Reduced the backswing of enhanced basic attacks by 50%.

Alucard (↑)

Improved the smoothness of casting follow-on skills.

Ultimate (↑)

Reduced the backswing time of the Ultimate’s first stage by 50%.

Ruby (↑)

Our previous adjustments severely affected Ruby players with low Emblem levels in the early game. So developers have decided to retain some of Ruby’s Spell Vamp.

Ruby-Collector-Skin
Image via MOONTON Games

Passive (↑)

Base Spell Vamp: 0% >>5%

Melissa (↓)

With our previous adjustments, Melissa was able to deal damage to enemy heroes from afar with bonus attacks against Muddles, simply by attacking without a target. And there’s nothing the enemy can do about it.

Skill 2 (↓)

Only basic attacks that have a target will trigger bonus attacks against Muddles, meaning basic attacks that don’t have a target will no longer trigger this effect.

Natan (~)

Reduced the Energy Cost of some skills and simplified the cooldown mechanism of Natan’s Ultimate to match the purple buff adjustments.

Skill 1 (↑)

Mana Cost: 65-95 >> 50-75

Skill 2 (↑)

Mana Cost: 80-120 >> 60-85

Ultimate (↓)

Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown.

Cooldown: 34-26s >> 24-16s

Hylos (↑)

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Attributes (↑)

  • Physical Defense Growth: 3.8 >> 6.8
  • Magic Defense Growth: 2.5 >> 4

Skill 2 (↑)

Mana Cost: 30-150 >> 30-80

Uranus (↑)

Developers have reduced the Mana Cost of some skills to match the purple Buff adjustment.

Attributes (↑)

  • Physical Defense Growth: 3.2 >> 6.2
  • Magic Defense Growth: 1.5 >> 2.5

Skill 1 (↑)

Mana Cost: 60-85 >> 40-65

Skill 2 (↑)

Mana Cost: 80-130 >> 60-85

Tigreal (↑)

Attributes (↑)

  • Physical Defense Growth: 5.3 >> 8.3
  • Magic Defense Growth: 2.5 >> 4

Johnson (↑)

Attributes (↑)

  • Physical Defense Growth: 5 >> 8
  • Magic Defense Growth: 2.5 >> 4

Franco (↑)

Attributes (↑)

  • Physical Defense Growth: 4.8 >> 7.8
  • Magic Defense Growth: 2.5 >> 4

Terizla (↑)

Attributes (↑)

  • Physical Defense Growth: 4.4 >> 7.4
  • Magic Defense Growth: 2.5 >> 4

Carmilla (↑)

Attributes (↑)

  • Physical Defense Growth: 4.4 >> 7.4
  • Magic Defense Growth: 2.5 >> 4

Baxia (↑)

Attributes (↑)

  • Physical Defense Growth: 4.3 >> 7.3
  • Magic Defense Growth: 2.5 >> 4

Hilda (↑)

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Grock (↑)

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Khufra (↑)

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Atlas (↑)

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Chip (↑)

Attributes (↑)

  • Physical Defense Growth: 4.2 >> 7.2
  • Magic Defense Growth: 2.5 >> 4

Edith (↑)

Attributes (↑)

  • Physical Defense Growth: 3.8 >> 6.8
  • Magic Defense Growth: 2.5 >> 4

Akai (↑)

Attributes (↑)

  • Physical Defense Growth: 3.7 >> 6.7
  • Magic Defense Growth: 2.5 >> 4

Lolita (↑)

Attributes (↑)

  • Physical Defense Growth: 3.7 >> 6.7
  • Magic Defense Growth: 2.5 >> 4

Belerick (↑)

Attributes (↑)

  • Physical Defense Growth: 3.6 >> 6.6
  • Magic Defense Growth: 2.5 >> 4

Gatotkaca (↑)

Attributes (↑)

  • Physical Defense Growth: 3.4 >> 6.4
  • Magic Defense Growth: 2.5 >> 4

Barats (↑)

Attributes (↑)

Physical Defense Growth: 4.5 >> 6

Fredrinn (↑)

Attributes (↑)

Physical Defense Growth: 4.5 >> 6

Minotaur (↑)

Attributes (↑)

Physical Defense Growth: 4 >> 5.5

Mobile Legends Patch 1.8.72 Update: Battlefield and System Adjustments

Emblem Adjustments

Talent Adjustments

Devs want more sustained damage heroes that don’t rely on basic attacks to be able to use the new War Cry talent, but devs also don’t want some heroes to trigger its effects too quickly (like Hanabi and Kimmy). So devs are changing its activation requirements.

Mobile Legends Emblem Talents
Image via MOONTON Games

Common – War Cry (~): You will now need to land 3 consecutive separate Basic Attack hits (multi-damage attacks now only count as 1 attack) or skill damage dealt on enemy heroes to activate War Cry.

Equipment Adjustments

Pandora’s Box (↓)

  • Renamed to Wishing Lantern.
  • Devs don’t want the Wishing Lantern to deal too much damage against heroes with low defence.
Unique Passive – Seeker (↓)
  • Passive Trigger: 300 Magic Damage dealt >> 500 Magic Damage dealt (calculated before damage reduction)
  • Passive Trigger: dealing True Damage equal to 1% of their Max HP >> dealing Magic Damage equal to 1%of their Max HP

Blade Armor (↓)

Physical Defense: 90 >> 70

Thunder Belt (↓)

  • Physical Defense: 20 >> 15
  • Magic Defense: 20 >> 15

Cursed Helmet (↓)

Magic Defense: 25 >> 20

Antique Cuirass (↓)

Physical Defense: 54 >> 40

Oracle (↓)

  • Physical Defense: 25 >> 20
  • Magic Defense: 25 >> 20

Athena’s Shield (↓)

Magic Defense: 62 >> 48

Dominance Ice (↓)

  • Physical Defense: 70 >> 55
  • Attack Speed Slow Duration: 3s >> 1s
  • Reduced Healing & Shield Duration: 3s >> 1s

Black Ice Shield (↓)

  • Physical Defense: 22 >> 18
  • Attack Speed Slow Duration: 3s >> 1s

Immortality (↓)

Physical Defense: 20 >> 15

Brute Force Breastplate (↓)

Physical Defense: 30 >> 23

Twilight Armor (↓)

Physical Defense: 20 >> 15

Radiant Armor (↓)

Magic Defense: 52 >> 40

Magic Blade (↓)

Magic Defense: 24 >> 18

Rose Gold Meteor (↓)

Magic Defense: 30 >> 23

Silence Robe (↓)

Magic Defense: 30 >> 23

Dreadnaught Armor (↓)

Physical Defense: 40 >> 30

Steel Legplates (↓)

Physical Defense: 45 >> 35

Leather Jerkin (↓)

Physical Defense: 18 >> 14

Magic Resist Cloak (↓)

Magic Defense: 18 >> 14

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